Projects
SIMOLA: Situated Mobile Language Learning
Funded for two years from November 2010 - October 2012 by the EU Lifelong Learning Programme to evaluate the use of a mobile language learning app by Erasmus students, immigrants and others, across six European countries and Japan.
Staff involved: Lyn Pemberton,
Doxz
Funded by the University’s Business Investment Fund to develop an individualisable books publishing facility. These are books or other documents that can be significantly modified to the requirements of individual users before being printed. Initially this will support online publication of a guide for work colleagues of people with Asperger syndrome (aspies) written by Marie Harder. The book allows individual aspies to describe clearly their particular difficulties in communication so that colleagues can work with them more effectively.
Staff involved: Richard Griffiths,
CloudBank
Funded by the JISC Rapid Innovation Fund, this six month project developed a mobile app for Google’s Android platform to enable knowledge sharing for international students at Brighton and beyond. Here’s the project blog.
Staff involved:
Lyn Pemberton,
Sanaz
Fallahkhair,
This is an 18 month Technology Strategy Board collaborative project with
local companies Locomatrix and Future Platforms to develop an authoring system
for locative outdoor games. Staff involved: Lyn Pemberton,
Funded by the Creativity
Development Fund, this two year project developed a toolkit to support
students in developing context aware ubiquitous computing systems, together
with a number of case studies to illustrate the concepts involved. Staff involved: Lyn Pemberton,
Ana Joly The LOGOS project aimed to exploit
existing multimedia archives and databases to provide on-demand cross platform
learning objects. This was a 15 partner IST Project, headed by Hungarian
broadcasters Antenna Hungaria. The project ran for 3 years from February
2006 and allowed us to develop work on mobile and Interactive TV based learning. Staff involved: Lyn Pemberton, Richard
Griffiths, Alex Watterson
The European Union ARISE
project created an innovative teaching aid that leverages the
specific learning affordances of tabletop augmented reality and enables
teachers to develop new educational practices for exploring scientific and
cultural content. The project involved seven partners from five European
countries and ran for three years ending December 2008. Staff involved: Lyn Pemberton,
Richard
Griffiths, Marcus Winter This Lifelong Learning project, directed from the University of Timisoara, aimed
to create personal trans-national learning environments for students in higher
education across Europe, as part of a group of projects exploring the conept of the Virtual Campus. Brighton's role was in trialling
the software for evaluation at the end of 2008. Staff involved: Lyn Pemberton,
Angela
Bah This was a very successful two year project to develop and implement an
MSc. curriculum in e-learning at Serbian partner universities. Staff involved: Lyn Pemberton,
Angela
Bah The team collaborated with Mike Danks and others
to create a narrative-based multimedia game experience for children visiting
the Brighton seafront Fishing Museum. Staff involved: Lyn Pemberton, Richard
Griffiths We're developing ideas for using touch and proximity-based interaction
methods with multi-touch screens and interactive toys. Staff involved: Lyn Pemberton, Richard
Griffiths This is an internally funded to project to investigate the usability and
accessibility of current and future interactive digital television services.
This is a long term project, based on our collaboration with Dr Mark Springett, Middlesex University. Staff: Richard
Griffiths
SCIE projects for the Social Care Institute for Excellence (SCIE). 1. An investigation of the feasibility and acceptability of new technologies for staff in residential care homes for the elderly. An account of the first part of the project, which combined observation, a questionnaire and a series of design scenarios, was accepted for the 2006 Participatory Design Conference. 2. The facilitation of stakeholder participation in SCIE, focussing on the potential for using digital media and technologies as alternatives or aids to large face to face meetings. Design Patterns for HCI For several years, members of the group have been investigating the possibilities of design patterns as a useful representation for design knowledge in human computer interaction. The Brighton Patterns page holds some of our ideas on design patterns. Fabula FABULA was a two year EC funded project (July 1998 - 2000) involving the Universities of Brighton and Reading, as well as commercial and public sector partners in the Netherlands, Ireland, Spain and France. Its aim was to investigate the design of bilingual multimedia software for children and to capture the design guidance we discovered in a software tool for multimedia authors. The project concentrated on nine languages including Irish, Frisian, Catalan, Basque and Welsh. Rich Case Studies This project was investigating on-line multimedia case studies as a teaching tool for Information Systems.Authoring Outdoor
Games on the Go - AGOGO
Interactive Everywhere
LOGOS
ARISE
VICADIS
Tempus MSc E-Learning
Project
Games for Exploring
Museums
Touchy-Feely Action
Accessible Digital
Television
Older Projects
Staff: Richard Griffiths, Lyn Pemberton

