UCAS code I3H4
About the course
This brand new course is currently in development. It is expected to start in September 2014. Please check back here for the latest details.
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Computing is a creative activity. The great advances in technology, from the invention of the spreadsheet to the world wide web, were the result of creative insights. In the modern era, the boundaries between digital and physical products are blurred, and `computers? range from mobile devices to vast cloud installations. The need for creative, flexible, knowledgeable computing professionals has never been greater.
In this course you will develop the knowledge, skills and experience to participate in this exciting technology sector. Through a mix of core learning, research, case studies and project-work, you will develop a substantial portfolio, equipping you to work as an innovative computing professional in the advanced technology, media and creative industries.
The entry requirements listed here are for students starting their course in 2014. Entry requirements for students thinking about starting a course in 2013 can be found in the online prospectus. Individual offers may vary
A-levels:
ABB. Must include a science or maths subject to at least AS-level.
BTEC
DMM.
International Baccalaureate:
34 points.
Access to HE Diploma
pass (at least 45 credits at level 3) with 30 credits at merit or distinction. Must include computing.
GCSE (minimum grade C) or Access Equivalent
at least three subjects including English language and mathematics or a science.
Foundation degree/HND
may enable you to start the course in year 2.
For non-native speakers of English:
IELTS 6.0 overall, with 6.0 in writing and a minimum of 5.5 in the other three elements
Course structure
This course combines the following main learning components:
? Development of core software, media and product development skills through taught modules
? Development of a substantial professional portfolio of work, exploring case studies of latest technology and research (year 1), undertaking creative design project work (year 2), leading up to a major creative computing project (year 3).
The optional placement year provides an opportunity for complementing lab-based work with practical commercial experience.
Areas of study
You will study key topics in software engineering and development, digital media and game technology, product design and development.
You will also develop professional skills such as project management, team-working, working with clients, professional development.
Case studies and project work will be offered across a wide range of application areas, such as Digital Media, Games, Mobile Computing, Artificial Intelligence, Social Media, Web Technology, Prestige Installations, Cloud Technology, and will vary from year to year.
Syllabus
Year 1
Programming foundation
Visual design and new media
Embedded architectures
Web development
Human-computer interaction
3D animation
Research methods
Professional practice
The portfolio: case studies
Year 2
Object-oriented software design and implementation
Intelligent systems
Time-based media
User-experience design
The mobile context
Applied research techniques
Professional product development
The portfolio: creative design project.
Year 3
Usability evaluation
Object-oriented design and architecture
Mobile application development
The portfolio: major creative computing project.
The fees listed here are for full-time courses beginning in the academic year 2013-14. Further tuition fees are payable for each subsequent year of study and may be subject to small increases, in line with inflation.
The tuition fee you have to pay depends on a number of factors including the kind of course you take, and whether you study full- or part-time. If you are studying part-time you will normally be charged on a pro rata basis depending on the number of modules you take.
What's included in the fee?
When costs such as health or criminal record checks, field trips or use of specialist materials are incurred as a mandatory requirement of the course they are included in your tuition fee.
You may incur additional costs depending on the optional modules or activities you choose. The cost of optional activities is not included in your tuition fee and you will need to meet this cost in addition to your fees. Before you apply please check with the school that provides your course using the contact details on the left of this page for advice about what is included and what optional costs you could face so you can budget accordingly.
Our website www.brighton.ac.uk/money provides advice about funding and scholarships as well as further information about fees and advice on international and island fee paying status.
| BSc(Hons) Creative Computing | [J4EG037] |
| UK/EU (Full Time) | 9,000 GBP |
| Island Students (Full Time) | 9,000 GBP |
| International (Full Time) | 12,900 GBP |
Located to the north of Brighton city centre, the Moulsecoomb campus offers students an excellent learning environment and a wide range of facilities. It is the largest of our five campuses with over 8,000 students.
View campus maps and directions
Living in Brighton
Brighton’s rich mix of historic architecture, lively arts scene, varied shopping and cosmopolitan community make it a vibrant, enjoyable place to live. It is no wonder that many Brighton graduates choose to stay here.
Social scene
Alongside the traditional seaside attractions, Brighton is famed for its exciting social scene with a wide choice of pubs, clubs and restaurants.

Arts
The highlight of the city’s cultural year is the Brighton Festival. The event is held each May and is England’s biggest arts festival, which showcases arts and performance from around the world. Brighton is also home to the UK’s oldest working cinema, the Duke of York’s, which shows alternative and mainstream films. The city is also well known for its exciting music scene and hosts The Great Escape music festival.

Sports
Whether you take your sport seriously or just want to keep fit, Brighton offers all kinds of sports opportunities and facilities, on and off campus. You can also make the most of the location, and play volleyball, basketball and windsurfing down by the beach. The seafront is also the finishing point for the famous London – Brighton bicycle ride and the quirky veteran car run.
This course aims to produce knowledgeable, technically sound computing professionals who are at ease working in multidisciplinary technical and creative teams. You will have the skills to produce creative software and hardware products and to manage and support businesses processes and systems in the advanced technology, media and creative industries. Such skills are in great demand in these sectors, and increasingly relevant to mainstream technology-based industries.
We have limited places available on this course.
Please call us for advice 01273 644644
International applicants should call
+44 (0)207 250 6749
01273 642428
Email cemadmissions@brighton.ac.uk