The aim of NetPark was to test the potential for artists, researchers and developers to create an extensible and mobile experience that connects to public spaces as a dynamic locative experience. Additionally, the project aimed to explore the educational potential of Netpark by creating educational works in collaboration with local school children.
NetPark is an artistic and educational project that aimed to devise a fully tested toolkit for locative media in public spaces. The toolkit was to be a set of joined up processes - commissioning new locative artworks, software, wi-fi gateway and analytics.
The project tested the potential for artists, researchers and developers to create an extensible and mobile experience that connects to public spaces as a dynamic locative experience. The projects aimed to understand how to host and distribute work digitally in public spaces (using our toolkit), and how audiences respond.
NetPark asked - what would it be like to experience a well-loved municipal park with an added layer of artists and educational projects? What could this added layer bring to the distribution and profile of the organisation? How can artists readily take on the challenge to build works with software that engage a variety of users and audiences?
The project was devised as a series of layers that augment the experience of the park using mobile technology. Artists, researchers and mobile developers worked together to devise a bespoke software and hardware system that exists as an exemplar model of publicly engaged practice using mobile technology.
The unique proposition formed around the resources at Chalkwell Hall, Metal's base in the park and to readily iterate a series of new works that explore sound, visuals and narrative content.