How this course is delivered
COVID-19 has changed everything. We’ve made some changes to the way our courses are taught to keep everyone safe and that will help you stay connected and involved in university life.
From the start of term in September, you’ll learn through a blend of on-campus and digitally enabled remote learning that will provide lots of opportunities to interact and engage. Together with carefully managed access to libraries, labs, workshops and studios this means your studies are as collaborative, practical and flexible as possible.
Areas of study
The course is designed to support your individual development and creativity as an artist and producer and is based around an essential core of practice-based learning, underpinned by a programme of theoretical lecture series, artist talks, seminars, workshops, tutorials and independent study.
You will learn core digital media production skills. Specialist workshops have included processing, motion graphics and sound art.
The course supports an interdisciplinary approach that enables you to develop existing skills and experiences in an environment that encourages both innovation and high quality production. Live project work in modules throughout the course will help you gain direct experience and develop valuable links in the digital media industries and wider cultural industries.
Modules will be relevant and up-to-date in this fast changing and evolving digital climate, allowing for flexibility to expand into new areas of development. Examples of theses areas include screen based web design, social media and interactive installations and also including using data analytics, coding, programming and hacking.
You will be taught by a diverse and experienced lecturing team, all of whom are creative practitioners.
The course offers a flexible mode of study for students, either as a part-time route (two years) or full-time (one year).
- Cultures of Media Authoring and Web Design
- Virtual Culture and Network Practices
- Practice based Research Methods
- Beyond the Screen: Interactive Installations
- Presenting a Body of Work
- Critical Theory: Media Concepts Research Paper
We encourage students to create work through the use of open source data and engaging with hacker ethics, which are concerned primarily with sharing, openness and collaboration, rather than using commercial software.
Making sure that what you learn with us is relevant, up to date and what employers are looking for is our priority, so courses are reviewed and enhanced on an ongoing basis. When you have applied to us, you’ll be told about any new developments through Student View.
Sue Gollifer is the course leader for the Digital Media Arts MA, director of ISEA International, chair of the ACM SIGGRAPH Distinguished Artist Award, co-chair of Phoenix Brighton and a trustee of Lighthouse.
Sue works at the intersection of art and technology as a curator, organiser, professor, researcher, chair, board member and artist in her own right. A pioneer of early computer art, she has continuously explored the relationship between technology and the arts and in both her creative and academic work.
Staff who also teach on the course include: Sam Proud, Paul Buckham, Angie Taylor, Jon Bedworth, Ben Sheehan, Nicholas Seymour Smith, Alex May, Jane Francis Dunlop, Jeremiah Ambrose, Joseph Young, Louis d'Aboville.
The Digital Media Arts MA at Brighton develops your production skills and unique artistic approach. Over the course, you will build a substantial body of digital artwork that will help you get ahead in the fast-moving and competitive new media industries.
You will create your art and design work using a range of digital technologies, producing screen-based work, interactive installations, social media interventions and soundscapes. All students produce work for the assessment show towards the end of the course.
Work by: Becky Lu, Felix Gonzales, Diego Sanudo, Leonardo Lami and Sally Henry.