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Games Art and Design BA(Hons)

  • Intro
  • Entry
    criteria
  • Course
    content
  • Careers
  • Fees
    and costs
  • Location and
    student life
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Intro

Join our Games Art and Design degree course and start on your path towards a career in the booming UK video game industry.  

Designed for ambitious students, this programme focuses on character and environment design, emphasising visual narrative and play.  

Our inspiring staff will guide you to develop the creativity needed for success in games design. As part of our dynamic School of Art and Media, you’ll enjoy a community that values experimentation and creativity.  

The course includes engaging lectures, seminars, workshops, tutorials and field trips. Graduate with the skills to research, develop and produce professional-standard work for this fast-paced industry.

Key facts

Location Brighton: City campus

UCAS code W281

Full-time 3 years

What are my next steps?

Open days are the best way to find out about your course, the campus where you'll be based, and get a feel for the University of Brighton.

Book your place: City campus open day 7 June

Or if you're ready, apply now with UCAS for 2025

Open days are the best way to find out about your course, the campus where you'll be based, and get a feel for the University of Brighton.

Book your place: City campus open day 7 June

Access our digital prospectus for 2026

  • Top 20 in the UK for art and design, QS World University Rankings® 2025

Entry criteria

Entry requirements

A-levels or BTEC
Entry requirements are in the range of A-level BBB–BCC (120–104 UCAS Tariff points), or BTEC Extended Diploma DMM–MMM. Our conditional offers typically fall within this range.

International Baccalaureate
30 points, with three subjects at Higher level.

Access to HE diploma
Pass with 60 credits overall. Level 3 units in computing required. At least 45 credits at level 3, with 24 credits at merit or above.

Studied before or got relevant experience?
A qualification, HE credits or relevant experience may count towards your course at Brighton and could mean that you do not have to take some elements of the course or can start in year 2 or 3. 

English language requirements
IELTS 6.0 overall with a minimum of 5.5 in each element. Find out more about the other English qualifications that we accept.

International requirements and visas

International requirements by country
Country name
Albania
Algeria
Argentina
Australia
Austria
Bahrain
Bangladesh
Belarus
Belgium
Bermuda
Bosnia and Herzegovina
Botswana
Brazil
Bulgaria
Burma (Myanmar)
Cameroon
Canada
Chile
China
Colombia
Croatia
Cyprus
Czech Republic
Denmark
Ecuador
Egypt
Estonia
Finland
France
Germany
Ghana
Greece
Guyana
Hong Kong
Hungary
Iceland
India
Indonesia
Iran
Iraq
Ireland
Israel
Italy
Jamaica
Japan
Jordan
Kazakhstan
Kenya
Kosovo
Kuwait
Latvia
Lebanon
Liechtenstein
Libya
Lithuania
Luxembourg
Macedonia
Malaysia
Malawi
Malta
Mexico
Moldova
Montenegro
Morocco
Namibia
Nepal
Netherlands
New Zealand
Nigeria
Norway
Oman
Pakistan
Palestinian National Authority
Philippines
Poland
Portugal
Qatar
Romania
Russian Federation
Saudi Arabia
Serbia
Sierra Leone
Singapore
Slovakia
Slovenia
South Africa
South Korea
Spain
Sri Lanka
Syria
Sweden
Switzerland
Taiwan
Tanzania
Thailand
Tunisia
Turkey
Uganda
Ukraine
United Arab Emirates
United States
Uzbekistan
Venezuela
Vietnam
Yemen
Zambia
Zimbabwe

We can help you meet our English language or academic entry requirements.

View our English language courses

For pre-sessional English preparation courses.

Visit our International College

For degree preparation courses.

Visas and immigration advice

Applying for a student visa

Check out our step-by-step guidance.

Portfolio advice

Admission to this course involves reviewing your portfolio. After you apply, we will ask you to share a link to an online portfolio of your work. This enables us to see your potential and understand your approach and motivations.

We will ask you to log on to Student View to share your portfolio link. We will not be able to progress your application to Brighton until you share your portfolio.

  • Find out about the specific requirements for your course.

Creating your portfolio
We’ve put together advice and guidance to help you create and share your portfolio and we run regular online portfolio advice sessions where you can get help from our expert team.

Contextual admissions

At Brighton, we understand that not everyone has the same opportunities, and some may face extra challenges to meet grade requirements. Every Brighton applicant is treated as an individual and we value creativity, persistence, resourcefulness and big ideas alongside grades.

If you meet our contextual admissions criteria, your offer from us will be at least two grades or 16 UCAS tariff points lower than the standard for your course.

Sign up for an advice session for our top tips on preparing your portfolio.

If we make you a contextual offer, you may be eligible for extra financial support through our Brighton Boost cost of living package. Find out about the Brighton Boost.

Graphic with the text 'Potential + possibility'

Course content

Top reasons to choose this course

  • The course covers games mechanics and architecture, experimental image making, visual effects, asset creation and concept art.
  • You’ll learn storytelling through imaginative projects using linear and non-linear narratives.
  • Games design is explored in response to contemporary culture and society.
  • There is a final year placement module giving you the chance to make industry connections and gain valuable experience.
  • There are opportunities to collaborate with other disciplines including music, sound art and design.
  • We take an experimental approach and blur the boundaries between digital and analogue processes.
  • You will be learning in a city with a thriving digital industry and opportunities for building connections.
  • We integrate theory and practice, so you graduate with a strong foundation in both fields.
  • Your lecturers are a team of industry professionals.
  • You will use specialist software and equipment.
  • You will learn how to work to client briefs to collaborating with other disciplines, to self-promotion and use of social media.
  • You’ll be able to choose your own creative path through the degree with support from our dedicated course team.

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Year 1 

In year 1, you will explore the practical and analytical uses for games art and design through a series of projects. Your work will be nurtured and developed through both group and personal tutorials and inspired by a series of lectures from visiting industry professionals.

Under the guidance of expert teaching staff, you will immerse yourself in an exciting programme of lectures and workshops, shaping your projects and building your portfolio as you progress through the year.

In year 1 you will work alongside Animation students, sharing modules and collaborating on projects.

Modules

  • Cultural Contexts

    In this module, you will explore historical and contemporary visual communication, culture, design, screen media and entertainment in relation to games art and design. You’ll examine a diverse range of social, cultural and technological contributors to developments in games art and design contexts. The module will also introduce you to techniques of research, analysis and argument through discussion and debate.

  • Introduction to Games Design

    This module provides an introduction to the foundations of games art and design. You'll gain the core planning skills needed to create a simple digital game, develop creative thinking skills, and explore creative approaches needed to create art work for digital games.

  • Narrative Design

    This module will introduce you to the basic concepts and components of narrative design within games art and design. This will be delivered through project briefs that explore storytelling, form, pacing, play and presentation, alongside an introduction to audience interaction. The module will also introduce you to basic working methods and studio practices and explore emerging digital delivery formats.

  • Introduction to Games Art

    This module will provide an introduction to the foundations of games art and design and the core skills required for planning a simple digital game. It aims to facilitate your creative thinking in developing artwork for digital games and will explore a range of creative approaches to digital games. Content will include animation principles, basic compositing techniques, game genres, character design, environment design, importing assets and storyboarding.

Digital patterns

Year 2 

In year 2, you will focus on developing your creative potential, building on knowledge gained during your first year.

The projects you will be set have strong links with industry so that the skills you learn and practice reflect those that employers are looking for.

You will be encouraged to work collaboratively with other students to develop ambitious projects within the local and wider professional community. Your research and analytical skills will be developed through group discussion and documentation of project outcomes.

Modules

  • Advanced Games Art and Design

    In this module, you will build on your knowledge of games art and design and enhance the skills required for the design of a digital game. You will use software to create advanced artwork for digital game assets and demonstrate an ability to develop creative and experimental game characters, mechanics and/or virtual environments.

  • Global Challenges – Visual Communication

    In this module, you will explore how visual communication can influence social, cultural, political and economic views and behaviours. You will consider how creative practice can be an impactful, change-making tool for communicating and highlighting challenges including equality and inclusivity, creative and sustainable economies, wellbeing and climate change.

  • Visual and Concept Development

    This module builds upon previous level 4 studio practice modules, supporting the development of directed visuals and concepts within screen-based games art and design. It also includes projects that develop your understanding of how to work creatively and with growing independence in your chosen specialist area. You will be supported to write your own brief to complete a self-led project with a clear creative goal.

  • Virtual Games Studio

    In this module you will develop advanced knowledge and skills by producing a body of work in response to a professional practice brief relating to contemporary games. Course content includes pitching and networking skills; research methods; opportunities for interaction with audiences; creative outputs; developing imaginative ideas for industry-style briefs; presentation in professional formats; user feedback; and engaging with audiences.

  • Critical and Professional Perspectives

    This module focuses on critical theories concerning contemporary visual culture, design, screen media and entertainment in relation to game design studies. With an emphasis on critical approaches to games art and design, the module is designed to expand your cultural and intellectual horizons by introducing viewpoints that offer a broad world view of visual media.

Student at Edward Street

You’ll be learning alongside other School of Art and Media students at our Edward Street building in the centre of Brighton.

Final year 

In your final year of the Games Art and Design degree the knowledge and skills that you have developed so far come together as you work on a final personal project. You will also write a dissertation in conjunction with Historical and Critical Studies.

Final year lectures and tutorials are taught by teaching staff and  visiting industry professionals. They include practical information about professional development, preparing you for your professional or academic life after university, and one-to one personal tutorials offering in-depth, personalised support for your continued development.

Modules

  • Context and Consolidation

    The Context and Consolidation module enables you to further develop your games art and design practice, refine your personal voice and connect theory of practice to a practice-based, creative outcome. Through lectures, group activity and self-directed study, you will cover areas including narrative design; prototyping and development; sound; advanced games design, animation, film and moving image; visual effects; and advanced research methods.

  • Extended Research Project

    This module is a chance for you to demonstrate your knowledge and understanding of a chosen topic of study relevant to your area of interest and develop the necessary written and verbal presentations skills required to complete an extended research project. Particular emphasis is placed on critically discussing and analysing the topic to contextualise your practice in relation to contemporary and historical art and design.

  • Final Major Project

    In this module you will complete a Final Major Project focusing on games art and design. You will establish your individual identity and visual language and prepare for your final exhibition, graduation and showcasing your work in a professional setting. Content includes storyboarding and prototyping, sound, visual effects, media and delivery formats and interactivity and user experience.

  • Professional Practice

    This module supports development of your professional practice, consolidating understanding of your specialist area and preparing you for job applications post-graduation. You can undertake a work placement and/or a live brief and/or compete in game jams/hackathons to give you practical professional knowledge. As well as gaining real-world experience of your subject, you will develop personal and professional networks, points of reference and contacts.

Two students playing computer games using virtual reality head gear

Meet the team 

Professionals from the games and animation world support the course, keeping the curriculum at the forefront of modern practice and ensuring you develop relevant technological, artistic and communication skills.

Judith Ricketts, lecturer

Judith is an artist and creative coder specialising in mobile, screen-based and immersive serious games. Her areas of expertise include photography, moving image, creative coding, augmented reality, virtual reality and data analysis, with a focus on immersive interactive storytelling.

She has been a guest speaker at events such as FACT//University of Sussex, Heritage Network Brighton and Hove, Brighton Digital Festival and Digital Inequalities on subjects related to digital humanities and digital geographies.

She is also a visiting lecturer on the university’s Photography BA(Hons), a board member of the Centre of Digital Cultures and is involved in outreach as a STEM Ambassador.

Dr Darius Malek, lecturer

Darius draws on his broad design background to ensure students are prepared to enter a video game industry that is becoming increasingly interdisciplinary. He provides students with a strong understanding of the game development pipeline. He also draws on his research and connections to industry professionals to provide students with the knowledge and skills to either transition into employment or postgraduate studies. Read Darius’ full profile.

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Careers

What can I do with a games degree?

The computer games industry is growing at a rapid rate. This course will help you develop all the skills you need to enter this fast-paced and exciting industry.

When you graduate you will be in a position to find work at a games company or confidently create your own games. Potential roles for graduates of this course include: 

  • games designer 
  • games producer 
  • games animator 
  • games technical artist 
  • narrative designer 
  • concept artist 
  • project manager 
  • UX or UI (user experience or user interaction) designer 
  • app designer. 

This degree also opens up postgraduate study options. At Brighton, for example, you could progress on to:

  • Sequential Design/Illustration MA
  • Graphic Design MA

Supporting your employability 

Outside of your course, our Careers Service is here to support you as you discover (and rediscover) your strengths and what matters to you. We are here for you throughout your university journey as you work towards a fulfilling and rewarding career.

Connect with our careers team

  • Find part-time work that you can combine with your studies.
  • Find, or be, a mentor or get involved with our peer-to-peer support scheme.
  • Develop your business ideas through our entrepreneurial support network.
  • Get professional advice and support with career planning, CV writing and interview top tips.
  • Meet potential employers at our careers fairs.
  • Find rewarding volunteering opportunities to help you discover more about what makes you tick and build your CV.

Whatever your career needs, we are here to help. And that’s not just while you are a student – our support carries on after you’ve graduated.

Find out more about our Careers Service...

Coloured background with the words Be More, Connected, Skilled, Employable

Fees and costs

Course fees

UK (full-time) 9,535 GBP

International (full-time) 17,250 GBP

The fees listed here are for the first year of full-time study if you start your course in the academic year 2025–26.

You will pay fees for each year of your course. Some fees may increase each year.

UK undergraduate and some postgraduate fees are regulated by the UK government and increases will not be more than the maximum amount allowed. Course fees that are not regulated may increase each year by up to 5% or RPI (whichever is higher).

If you are studying part-time your fee will usually be calculated based on the number of modules that you take.

Find out more

  • Brighton Boost – cost of living help for our new undergrad students. Find out about how we can help with your study, accommodation or travel costs and more...
  • Fees, bursaries, scholarships and government funding info for UK and international undergraduate students
  • Student finance and budgeting while studying
  • Read our student contract and tuition fee policy (pdf) for more on University of Brighton tuition fees.

What's included

You may have to pay additional costs during your studies. The cost of optional activities is not included in your tuition fee and you will need to meet this cost in addition to your fees. A summary of the costs that are included and any extras that you may be expected to pay while studying a course  in the School of Art and Media in the 2022–23 academic year are listed here.

  • Typically, practice-based courses incur more costs than text-based subjects. For many courses you will need to budget for the cost of specialist materials, equipment and printing and are likely to spend between £50–£300 per year.
  • For some courses you may also need to budget up to £100 for specialist personal protective clothing which, with care, will last for the whole of your course and beyond.
  • For most courses you will have the opportunity to attend field trips and off-site visits, for example to galleries, exhibitions and studios both in the UK and overseas. These are optional and are not required to pass your course. The amount spent would be based on location and number of trips taken, and typically range between £100 and £700 across the duration of your course.
  • You will have access to computers and necessary software at City campus and Moulsecoomb campus and at other locations across the university. Specialist equipment is provided to cover essential learning. Students may choose to buy their own specialist equipment, these may include cameras, or computers and software, university/student discounts are available for some equipment and software. Budgets can range from £50–£2,000. Buying specialist equipment is best undertaken in consultation with our academic and technical staff. This expenditure is not essential to pass any of our courses.
  • For some courses you will need to budget up to £200 for printing and publishing. Photography courses may incur higher costs (£500–£2,000) when printing and framing images of professional standard for public presentation.
  • Course books, magazines and journals are available in the university libraries. You do not need to have your own copies, but if you wish to, you should budget up to £200 over your course to buy them.
  • For courses in which there is an optional placement year, you will need to budget for living costs (rent, food, travel etc) in that city/country, as if you were on site at the university.
  • For some courses you will need to budget up to £150 for stationery.
  • Final-year graduation shows are opportunities to present your final, independent project work to the public. Practice-based courses will typically incur higher costs. Depending on the specific nature of your final project you will need to budget between £20–£2,500.

You can chat with our enquiries team if you have a question or need more information. Or check our finance pages for advice about funding and scholarships as well as more information about fees and advice on international and island fee-paying status.

Location and student life

Campus where this course is taught

City campus

City campus is located at the heart of central Brighton.

The facilities for making and designing, the theatre, galleries, workshops, studios, archives and the independent arts organisations based on site provide a unique and inspiring environment where creativity thrives.

St Peter’s House library and Phoenix halls of residence are close to the Grand Parade main building where you will find the student centre with careers, counselling, student advice service, and disability and dyslexia support. Edward Street provides extensive teaching and gallery space for media, photography and film.

Also on site are Screen Archive South East and University of Brighton Design Archives.

Brighton Pavilion, Brighton Museum and Art Gallery, the iconic pier and beach are a very short walk away. The independent shops and businesses of the North Laine and Kemptown, and Brighton main line station, with frequent express services to London, are 10 minutes walk.

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Accommodation

We guarantee an offer of a place in halls of residence to all eligible students. So if you applied for halls by the deadline you are guaranteed a room in our halls of residence.

Brighton: City campus

Halls of residence
We have self-catered halls on all our campuses, within minutes of your classes, and other options that are very nearby.

You can apply for any of our halls, but the options closest to your study location are:

  • Phoenix halls are in the heart of the city, a short walk from City campus – and from the seafront.
  • Varley Park is a popular dedicated halls site, offering a mix of rooms and bathroom options at different prices. It is around four miles from the city centre and is easy to get to by bus.

Want to live independently? We can help – find out more about private renting.

Phoenix Brewery Halls Accommodation

Accommodation for City campus is in the nearby Phoenix Halls

Student kitchen in Phoenix Halls

Student kitchen in Phoenix Halls

Relaxing in nearby Pavilion Gardens

Relaxing in nearby Pavilion Gardens

Local area

One of Time Out's 50 best cities in the world

“Brighton has… all the important parts of a sprawling cosmopolitan metropolis (connections to London in under an hour, an array of properly excellent restaurants, energetic late-night spots) … with the easy-breezy beachy attitude to life that makes you feel welcome in an instant.”
Time Out’s 50 Best Cities in the World, 2025

About Brighton

The University of Brighton is at the heart of our city’s reputation as a welcoming, forward-thinking place which leads the way when it comes to the arts, music, sustainability and creative technology. Brighton is home to a thriving creative community and a digital sector worth £1bn a year. Many of the work-based learning opportunities offered on our courses such as placements, live briefs and guest lectures are provided by businesses and organisations based in the city.

We provide support and venues for key events in the city’s arts calendar including the Brighton Festival, the Festival Fringe, the Great Escape, the Brighton Digital Festival, Brighton Photo Biennial and the Cinecity Brighton Film Festival. Other annual highlights include Pride, the Brighton Marathon, and Burning the Clocks which marks the winter solstice. Our own Brighton Graduate Show transforms our campus into the largest exhibition space in the South East as we celebrate the outstanding talent and creativity of our students.

As a student you’ll get lots of opportunities to experience these events at first hand and to develop your skills through the volunteering and other opportunities they offer.

You'll find living in Brighton enriches your learning experience and by the end of your course you will still be finding new things to explore and inspire you.

It's only 50 minutes by train from Brighton to central London and there are daily direct trains to Bristol, Bedford, Cambridge, Gatwick Airport, Portsmouth and Southampton.

Map showing distance to London from Brighton
Brighton Beach sunset

Maps

City campus map

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Support and wellbeing

Your course team

Your personal academic tutor, course leader and other tutors are all there to help you with your personal and academic progress. You'll also have a student support and guidance tutor (SSGT) who can help with everything from homesickness, managing stress or accommodation issues.

Your academic skills

Our Brighton Student Skills Hub gives you extra support and resources to develop the skills you'll need for university study, whatever your level of experience so far.

Your mental health and wellbeing

As well as being supported to succeed, we want you to feel good too. You'll be part of a community that builds you up, with lots of ways to connect with one another, as well having access to dedicated experts if you need them. Find out more about how we support your wellbeing.

Sport at Brighton

Sport Brighton

Sport Brighton brings together our sport and recreation services. As a Brighton student you'll have use of sport and fitness facilities across all our campuses and there are opportunities to play for fun, fitness or take part in serious competition. 

Find out more about Sport Brighton.

Sports scholarships

Our sports scholarship scheme is designed to help students develop their full sporting potential to train and compete at the highest level. We offer scholarships for elite athletes, elite disabled athletes and talented sports performers.

Find out more about sport scholarships.

Brighton Cricket Academy

Develop your cricketing skills in the UK’s largest indoor cricket facility alongside studying for a degree. Whether you can already play or you’re new to the game offers the opportunity to train with top coaches in our world-class training environment. 

Find out about the Brighton Cricket Academy.

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Take a tour of sport facilities on our Falmer campus

Stay in touch

Ask a question about this course

If you have a question about this course, our enquiries team will be happy to help.

01273 644644

Statistics

Find out more about how the academic year and degree courses are organised and about learning and assessment activities you might get to grips with at Brighton. More specific information about this course is detailed in the programme specification (linked below). You can find out also about the support we offer to help you adjust to university life.

Course and module descriptions on this page were accurate when first published and are the basis of the course. Detailed information on any changes we make to modules and learning and assessment activities will be sent to all students by email before enrolment so that you have all the information before you come to Brighton.

Discover Uni

Discover Uni enables you to compare information when choosing a UK university course. All UK universities publish Discover Uni data on its website.

Course specification

Course specifications are the approved description of each course. They contain a breakdown of the content and structure of the course, learning outcomes and assessment. Course specs are updated following course changes.

Course specification

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